Strażnica
Burn the nests before they grow. Rebuild the Northern Watchtower.
A single-player action RPG with base building. Jin, the weakest student of a sword school, returns to a ruined watchtower high in the mountains and has to stop a plague before its nests swallow the valleys.
- Paid once
- No ads
- Plays offline
- English and Polish
One day at the watchtower
Every session is one day of the game, and the energy runs out before the work does. So every morning is a choice: a bigger haul later, or a clean map now.
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06:00 The expedition
Pick a valley on the nest map and set out. Packs of boars, wolves, monkeys and bears wake when you come close and chase you across the map. Six skills with mastery, critical hits, oil and poison on the blade.
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13:00 The forge
Smelt the ore, forge the blade, then temper it from +0 to +9. A failed tempering costs the materials and never the item: it keeps its level, and the next try gets better odds.
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19:00 The dissection table
Bring back up to three carcasses. How you killed each beast decides its organs: oil spoils the liver, fire spoils the hide. Good organs become extracts that make Jin stronger.
22:00 At night Jin sleeps, the game saves, and the nests grow.
The nests grow while you wait
A nest left alone grows every night. Burn it early for a small haul, or let it ripen and face what comes out.
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Seed Days 0–2
A pale growth in the grass. Easy to burn, worth one plague core.
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Nest Days 3–6
A pulsing dome with roots. It sends out waves of beasts and makes the packs around it stronger.
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Mother nest Day 7 and later
Roots across the whole map, stronger beasts everywhere, and one station of your base poisoned for a week. Its guest stays away.
A new seed appears every few days. Choose which one burns today.
See it running
Portrait on phones, landscape on a computer.
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Six skills, whole packs of beasts -
Plague nests grow while you wait -
Temper up to +9. Nothing breaks -
Dissect beasts for rare materials -
Choose which nest burns today -
Guests, quests and three endings
Rebuild the watchtower
It starts as a ruin. Build stations, repair the wall and its faded ornament, and the watchtower grows from a ruin to a camp to a school.
A guest for every day of the week
- MonBlacksmith
- TueMerchant
- WedAnatomist
- ThuMonk
- FriScholar
- SatGeneral
- SunQuiet
- Each guest has a chain of quests, a relationship with Jin and something to teach.
- A tech tree for the base: stations, their levels and new recipes.
- Apprentices at the stations keep working while Jin sleeps.
- Three acts and three endings, shaped by what you choose and what you drink.
Pay once. That is the whole price.
- No ads
- None, ever.
- No microtransactions
- Everything in the game comes with it.
- No tracking
- The game sends nothing. There is no account.
- Plays offline
- No connection needed, not even to start.
- Phones and computers
- iOS and Android in portrait, macOS and Windows in landscape.
- English and Polish
- Switch any time in the settings.
Isometric pixel art, music in a Korean pentatonic mode. Read the privacy policy